Software & Automation
I led development of a Python combat simulator with four execution engines. The engineering question was whether a faster engine would still produce the same battle, down to the last recorded field.
Programming & simulation
A Python and Numba simulator with four execution engines, parallel processing and streaming summaries. I led its development from combat requirements to tested comparisons.
Testing & QA
The September baseline passed 513 checks and detected all 154 seeded rule defects. Independent expected results and cross-engine comparisons protect the behavior being measured.
Read the testing exampleSystems decisions
The ATK pacing adjustment and Fast Taunt rework show how I connect implementation, controlled comparisons and the intended player experience.
Explore the pacing decision