What should a tank be able to beat?
Fast Taunt could redirect attacks and win every tested duel against a damage specialist. I kept its speed and taunts, lowered its damage, and ran the duels again.
Read the balance decisionI’m a game design student at Full Sail. I design abilities in Unreal and lead development of a Python combat simulator. When one team keeps winning, I can replay the matchup and trace the advantage back to a rule.
Fast Taunt could redirect attacks and win every tested duel against a damage specialist. I kept its speed and taunts, lowered its damage, and ran the duels again.
Read the balance decisionWhy can rewards pile up while upgrades still wait? A study of how Gold costs and reward flows shape progression and the freedom to experiment.
My role: independent analysis and design judgments.


I connected exploration, four abilities and resource limits in a third-person combat level, then used six playtests to identify the next changes.
Explore the design and playtest findings
An Unreal coursework level with a breaker mechanic and introduction, practice and mastery sequences.
Explore the level project