Cody Flanagan

About me

I’m Cody Flanagan, a game design student at Full Sail. I work in Python, C++ and Unreal Engine, with a particular interest in what happens when a rule meets a player.

I led development of a Python combat simulator to explore team compositions, examine interactions and test balance changes. That work connects implementation decisions with the experience I want the system to create.

I also examine the player side of systems. My Clash Royale analysis looks at how rewards and upgrade costs affect progression and the freedom to experiment. My Unreal coursework includes individual and team projects in gameplay and level design.

I'm pursuing opportunities in programming and related systems work, alongside game and economy design. The two work pages make it easier to explore the parts most relevant to your team.

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